What our clients say
PATHFINDER 3D INTRO
PATHFINDER 3D Top Reviews
The following comments have been collected from plenty game dev forums and sites
"PathFinder 3D is the only and quite good path searcher for the flying objects. Despite the asset is a little crude in some places, I would rate it with five stars because I want creators to continue develop their "child" to an "advanced person". There are infinitely many prospects for development and improvements, also the overall idea of this asset is very useful and powerful."
"this is the only asset you`ll ever need to make a space strategy or rpg. Only bad thing is - you`ll need a way to desable colliders when it looks for path if you use transform as a destination"
“This is the first solution for path finding for flying objects that I found. At the time it works not absolutely perfect, but everything is good for searching on a not very cluttered space.A really good thing is that you don't need to prepare anything for navigation graph, because it's being built automatically at the search time.”
"It works perfectly and the support was super fast when I had doubts."
"Perfectly suits for controlling homing missiles control with one hack: if the object has changed it's position since the missile have started, you need to rerun the pirsuer script at the end of the missile way to get a new way to the object. Hope the developers will add this feature in their updates."
"This is a really great tool, once you get it working. It took me a couple of hours to realize that the pathfinding-object won't move if it has a deactivated mesh collider with Convex Hull checked off somewhere on it. Keep up the good work."